Why the harbor
A harbor can be shelter, workshop, meeting place, or point of departure. We liked the tension between safety and the choice to leave it behind. That tension belongs in the kinds of games and products we want to make.
Our work will not all share one genre, but it should share a point of view: memorable identity, understandable systems, and respect for the person using it.
What is on the docks
Your Souls for Sell is our dark-fantasy action-strategy project. MyFarmTown.io explores a generous solo-first farm-and-town loop. Findrr is a camera-first resale companion, and Harbor Email is being designed as responsible campaign infrastructure for growing businesses.
The slate is ambitious. We are treating each project as a staged voyage, publishing what is real, labeling what is still experimental, and improving the work in the open.
Follow the voyage
This devlog will carry graybox notes, design decisions, art-pipeline experiments, playtest calls, and honest reports from the parts that did not work the first time.