Independent studioArkansas, USA
We build worlds
beyond the safe harbor.
Grim Harbor Studio creates ambitious games and useful software with a small-team mindset: distinct worlds, honest systems, and no wasted motion.
36.08° N / 93.74° W
[ 00 / THE STUDIO ]
Small crew.
Deep water.
We’re building the kinds of experiences we want to play and tools we want to use—work with a clear identity, durable systems, and room to surprise.
Meet the studio →[ 01 / CURRENT SOUNDINGS ]
WORK IN
PROGRESS
A look at what’s taking shape in the harbor. Working titles and direction may evolve as each project finds its final form.
Dark-fantasy strategy / action
Your Souls for Sell
A brutal contest of contracts, sacrifice, and territory set on Vigil’s Scar. Every advantage has a price—and every soul keeps the receipt.
Open project →Solo-first farm & town builder
MyFarmTown.io
Build a thriving farm town at your own pace. Deep production chains, discovery, and seasonal life—with no friends required to progress.
Open project →AI-assisted resale companion
Findrr
A fast, camera-first tool designed to help resellers recognize overlooked finds and make better-informed sourcing decisions.
Open project →Campaign platform
Harbor Email
A practical, compliance-minded email platform for growing businesses that need dependable campaigns without enterprise complexity.
Open project →[ 02 / FIELD NOTES ]
FROM THE DEVLOG
Welcome to Grim Harbor
A first look at the studio, the work on our docks, and why a small crew can still set out to make ambitious things.
Preparing Vigil’s Scar for graybox
How lore, scale, lane readability, and landmark silhouettes are shaping our first full-size playable battlefield.
From a sketch to a game-ready asset
The practical art pipeline we’re developing across concept generation, Meshy, Blender, and Godot.