[ FIELD NOTES / LOG 001—ONGOING ]

THE DEVLOG

Dispatches from inside the studio: work in progress, design decisions, hard lessons, and the occasional light through the fog.

ALL DISPATCHES

04 ENTRIES
01

Welcome to Grim Harbor

A first look at the studio, the work on our docks, and why a small crew can still set out to make ambitious things.

4 min read↗
02

Preparing Vigil’s Scar for graybox

How lore, scale, lane readability, and landmark silhouettes are shaping our first full-size playable battlefield.

6 min read↗
03

From a sketch to a game-ready asset

The practical art pipeline we’re developing across concept generation, Meshy, Blender, and Godot.

7 min read↗
04

Twenty-five small steps into farm life

Designing a friendly opening that teaches movement, planting, harvesting, coins, and discovery through short goals.

5 min read↗

END OF CURRENT LOG

Get the next dispatch →