[ PROJECT 02 / Prototype ]

Solo-first farm & town builder

MyFarmTown.io

A generous farm-and-town game where progress belongs to the player—not to a friend list, energy wall, or mandatory gift loop.

MF
PlatformBrowser, desktop later
ControlsMouse, WASD, arrows
Play styleSolo-first, optional social
Current focusTutorial and core farm loop

[ DESIGN FOUNDATION ]

What anchors
the project.

01

Everything can be earned solo

Social play and gifting can add to the experience, but the player can gather every required resource alone.

02

A town that becomes yours

Farming, production, discovery, collecting, and customization feed a long-running sense of place.

03

Small goals, deep progression

Quick tasks teach the game naturally while larger production chains create meaningful long-term plans.

[ CURRENT POSITION ]

Prototype and systems design

Development information on this page reflects the current public direction. Scope, features, platforms, and release plans may change as the project is tested.

Development notes →

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