Everything can be earned solo
Social play and gifting can add to the experience, but the player can gather every required resource alone.
[ PROJECT 02 / Prototype ]
Solo-first farm & town builder
A generous farm-and-town game where progress belongs to the player—not to a friend list, energy wall, or mandatory gift loop.
[ DESIGN FOUNDATION ]
Social play and gifting can add to the experience, but the player can gather every required resource alone.
Farming, production, discovery, collecting, and customization feed a long-running sense of place.
Quick tasks teach the game naturally while larger production chains create meaningful long-term plans.
[ CURRENT POSITION ]
Development information on this page reflects the current public direction. Scope, features, platforms, and release plans may change as the project is tested.